Creation, both the act and the art, involve myriad details, but one that is frequently critical, but often overlooked, is change. Change, whether purposeful or unintentional, is a hallmark of most art. We say we are "moved" by art for a reason. Not only does it inspire an emotional, cognitive and spiritual response, but it also serves as a vehicle, to transport us from one place to another.
I think this is why character arcs matter so much in fiction. Characters that don't change over the course of a story are incapable of moving the reader. Inert characters inspire inertia: they are a form of anti-transport.
Jeff Gerke's Tips #3 and #4 (scroll down) go into the "how" of this in greater detail, but I think the why is important to remember. I think, if I get the chance, I'll intentionally take a look at the arcs of some characters and see if I can find the turning point of each, and determine what that means for the reader/viewer.
Wednesday, July 16, 2008
Character Creation and Arcs
Posted by
Daniel
at
12:46 PM
Labels: character, creation, jeff gerke, turning point, where the map ends, write laws
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